
Build
Zone the land, let families build
Assign the areas for housing and your residents raise their own homes, following the historical burgage plot system. Behind them, materials move and become finished goods.





A lordship inspired by Franconia
Begin with a small village. Manage its resources and production chains, and grow it into a bustling city.

The setting
Four chapters of a lordship

Build
Assign the areas for housing and your residents raise their own homes, following the historical burgage plot system. Behind them, materials move and become finished goods.

Trade
Establish trade routes and offer spare goods to traveling merchants. Fields follow the fertility of the soil, and hunting grounds follow where the animals roam.

Seasons
Every season asks something of your settlement. Enjoy the bounty of spring, then prepare for the harsh snows to come. Expand without care and the land pushes back.

War
Neighboring lords raise towns of their own and compete with you. Train a retinue, call up the militia, and fight real-time battles shaped by weather and equipment.
Screens
Your hand, your map
No grid to obey.
Place it. Turn it. Make it yours.
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Codex
Place
Positioned according to the animal populations around the settlement.
Force
Fighters raised from the town militia, who stand beside your trained retinue.
Role
Buyers who take the surplus goods you sell along your established trade routes.
System
Without it, soil fertility worsens.
Season
Harsh snows that a settlement must prepare for well before they arrive.
Cost
Each one is a lost person from your own city, even when the battle is won.
From the store page
Developed by Slavic Magic. Published by Hooded Horse.

Find Manor Lords on Flux